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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #aramith-0 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#113304 2022-06-18 05:56
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Title. I'm using the web-based education edition at https://www.pico-8-edu.com, and i'm wondering if i'm allowed to post carts made from there on the BBS.

P#113303 2022-06-18 05:16
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Cart #reallybadpong-0 | 2022-06-18 | Code ▽ | Embed ▽ | No License
1


really bad pong game that i made using picozine #1

P#113302 2022-06-18 04:06 ( Edited 2022-06-18 04:06)
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Cart #sapuzujipe-1 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Example cart to test out reflections and water waving effects. Code is not necessarily optimal, but demonstrates the basic concept.

P#113295 2022-06-18 00:40 ( Edited 2022-06-18 17:46)
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Cart #fowudemugi-1 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#113291 2022-06-17 23:37 ( Edited 2022-06-18 00:12)
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BUTTON

Hey guys! I just made my first PICO-8 game, completely from scratch :)

I know it isn't much, but I'd like some feedback on it! Thanks for checking it out :D

Cart #button1_1-0 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Changelog

v1.0 - Release

  • Press the button with Z!
  • Upgrade how many presses you get each time you press the button with X!
  • Clear data by pressing up, then down.

v1.1 - Menu Option

  • Added menu item to clear data.
  • You can no longer clear data the previous way.
P#113288 2022-06-17 22:09 ( Edited 2022-06-17 22:59)
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Cart #juwutotigi-0 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


This game does not play well without an actual mouse. I may make an updated version that handles that better.
This is a recreation of a puzzle game I play all the time on my phone.

Left click to grab a piece from the bottom of the screen.
While holding a piece, you can place it on the board where there are any openings.
If you are holding a piece that you don't want to place yet, use right click to drop it back to the bottom of the screen.
Filling up a whole line or square will clear those blocks and add to your score. Combos will increase the amount of points you gain.

Suggestions and comments welcome.

P#113275 2022-06-17 18:54 ( Edited 2022-06-17 18:57)
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Cart #picobird-0 | 2022-06-17 | Code ▽ | Embed ▽ | No License
4

PICO-Bird is a flappy bird clone made in pico-8 in less than 512 characters
It was made for the following game jam
https://laz256.itch.io/pico-bird
All the code can be viewed on this page
https://itch.io/jam/pico-8-512-char-jam/rate/1578074

P#113269 2022-06-17 16:20
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hey all, very new to the p8 community (literally purchased p8 5 minutes ago)!

i've been a developer/designer in the space for a little while and own a studio building software/games, and as of recently, my team is looking to develop one of our community-projects for the gameboy color. naturally, i have built a custom gbc with the funnyplaying ips, rechargable batteries, and have a flash cart to play homebrew games on.

this release will be sent to our community as a physical cart that we'll flash and design a beautiful box/packaging for. really pulling at those nostalgia-strings.

i have been playing porklike on my gbc nonstop, it's gotta be one of my favorite pick-up-and-play games in a long time. i've watched a few of the p8 tutorials for the game by lazy devs on yt (what lead me to purchase p8), but i'm unsure how to convert p8 roms to the gameboy?

i found a lua compiler on github that looks like it converts roms, but i wanted to ask the community directly how to get this done? i love the experience of p8 and that it's a turnkey option, but i just need to know i'll be able to convert my p8 roms to .gbc format and have it run.

not sure if porklike gb is a port that was created after, but it's hard to imagine it would be that hard to convert p8 roms to gbc.

anyways... thank you all for your help, and i'm so impressed by this community. can't wait to show everyone what we've got in the works!

P#113263 2022-06-17 15:45
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P#113260 2022-06-17 11:03
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Cart #yoshijump-1 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is a reskin of Jumping Doodle, by @egordorichev
with Yoshi graphics (and tiny music :).

Controls

-press X + Q to start
-P1: arrow keys (left and right)
-P2: s and f (left and right)

P#113255 2022-06-17 08:51 ( Edited 2022-06-17 09:00)
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As usual with PCM audio, be careful of your volume, and if this doesn't play back well in your browser, try it in desktop Pico-8. Earlier versions had filter instability problems that could result in loud sounds showing up out of nowhere - I think these are fixed now (I've let this play for over an hour with no problems) but I can't 100% promise it won't happen again.

Cart #acid_jam_512-3 | 2022-06-22 | Code ▽ | Embed ▽ | No License
20

An entry to the Pico-8 512-Char Jam. Kick, hat, acid.

Jam entry
Itch page

Update 1: Moved the delay time slightly off the beat. Also saved a few characters thanks to @SmellyFishstiks, which let me thicken the oscilloscope line.

Update 2: Improved visualization and stability.

Update 3: More improvements to visualization and filter stability to avoid horrible loud sounds coming out of nowhere after letting the cart play for a long time. Hopefully the last update!

P#113246 2022-06-17 05:03 ( Edited 2022-06-22 21:08)
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Picosynth - Simple mouse-drawing synth made for Pico8

Picosynth is controlled by drawing a waveform on the canvas that gets played back.
I recommend you run on your local console through splore as the web edition has issues. This also allows you to record clips and save them.

Picosynth works by filling up a buffer with copies of data from the canvas and outputting it to the speakers.
It also includes a fast-fourier transform to display frequencies and control the robot avatar.

Cart #picosynth-0 | 2022-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#113235 2022-06-16 22:04 ( Edited 2022-06-16 22:08)
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Cart #ghosts_of_my_past-11 | 2022-07-08 | Code ▽ | Embed ▽ | No License
9

Hi all,

this is my very first Pico-8 cartridge what I use to learn the 'way of the Pico', and I'd love to hear your comments and advice.
Mostly your thoughts on the game mechanic itself, but some ideas about how to create good and fun levels and what items/parts to add are absolutely welcome too :)
The graphic design is very much 'work in progress', and there are no sounds at all (yet).

Basics

The goal of each level is to reach the exit in every level. For that you have to use switches to open/close doors, bars, etc.
You can activate 'Time warp' which will put you back to the starting position, and all you have done so far on this level will be executed by your 'ghost'. Try it, it is (intended to be) fun :)
You have limited number of warps, see the hearts in the top left corner.

Controls

⬅️⬆️⬇️➡️ Move
⬆️ or ❎ Jump
⬇️ Use switches
🅾️ Hold to Warp

NOTE: There are 3 different control schemes, You can change in PAUSE menu

P#113230 2022-06-16 18:14 ( Edited 2022-07-08 14:38)
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I've always been frustrated by how low-tech the dev environment feels for PICO-8, so I finally decided to do something about it. Introducing:

PICO-8 Language Server for VSCode

pico8-ls is a full-featured language extension for VSCode. It gives the full IDE experience, as if you were developing with Javascript, Java, Python, C#, etc.

Download here: pico8-ls - VSCode Marketplace

This extension has full support for the PICO-8 dialect of Lua - which means you don't have to move your code into a .lua file, or go through and remove all the += to get the Lua extension to work!

Here are some other useful features:

  • Go to definition
  • Find references
  • Warning on undefined variable usage
  • Get documentation for built-in functions by hovering over them
  • Support for "#include"ing other files

Demo of hover-docs, auto-complete, and signature help:

My most proud achievement is getting the #include statements to work, since go-to-definition and find-references both work across #include file boundaries. Demo of that working:

Anyways, I hope you find it useful! If you find any issues, please file an issue for them on GitHub:

pico8-ls Issues on GitHub

P#113203 2022-06-15 21:57
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Cart #tiny_edit-0 | 2022-06-15 | Code ▽ | Embed ▽ | No License
2

A text editor in under 512 characters. Made for Pico-8 512-Char Jam.
Also on itch.io

P#113192 2022-06-15 15:59 ( Edited 2022-06-15 17:17)
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Cart #zegisuhuha-1 | 2022-06-15 | Code ▽ | Embed ▽ | No License


this is definitely not anything related to the walkman demo i posted earlier this year (not even sure if it was this year)

P#113189 2022-06-15 14:38
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Does anyone have an example of a horizontal directional compass in a game?

The type of compass that is just a strip and moves left/right as the character rotates on screen? So like facing .25 in rotation would be North and so on from there. I don't need waypoints indicated, just have the direction be in the middle when the character is facing that direction.

Example:

I'm working to figure it out as we speak but this time I remembered to poll the community before I do a bunch of work, lol.

I think my struggle is how to turn the rotation of the character in speed for the horizontal compass and so the compass letters line up when a cardinal direction is hit.

Any ideas to approach or pointers, tips, examples are appreciated.

P#113187 2022-06-15 14:37 ( Edited 2022-06-15 14:50)
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Cart #notrickroll-0 | 2022-06-15 | Code ▽ | Embed ▽ | No License
4

This is not a rickroll trust me

P#113172 2022-06-15 00:17 ( Edited 2022-06-15 00:17)
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by hiko
Cart #cb1-5 | 2023-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Get Gum, Out it, and GO!!

One boy after school wants to eat some sweets... so Let's go to dagashiya!! (Japanese old style candy store)

Using your chewing gum, jump over walls, beat spikes, and go moon with monkeys!!

itch.io -> https://hikokyoujurou.itch.io/chewingboy

P#113143 2022-06-14 09:56 ( Edited 2023-03-11 08:29)
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